Catching unity mono errors as well as native errors

Deleted User

Posted on
Feb 20 2015

I'm just experimenting with raygun in our mobile unity game. Things are looking really interesting so far.

The unity plugin by default seems to only catch errors in the scripting/mono layer. This is a great start. It would also be nice to catch any more fundamental issues. Are there plans to add iOS/Android native catching to the unity plugin? If not, has anyone got experience of running the iOS, Android and Unity plugins all together on the same project?


Jason Fauchelle

Raygun

Posted on
Feb 20 2015

Hi Andrew,

Thanks for the feedback! Great to hear you like our Unity provider. Binding our native iOS and Android providers into the Unity plugin is something that we could look at in the future. I've added this to our backlog, but don't have a time frame of when we'll be able to start this. It may still be a couple of months.

-Jason Fauchelle


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